Hivemapper Releases

Thursday February 28th

Hivemapper Maps

  • New layout and color scheme for the map interface, video dashboard, and administrative tools.

Thursday February 7th

Hivemapper Map Generation

  • Completely new Dashboard (previously known as the Video Manager) interface. We redesigned this page from the ground up in order to make it easier to manage your video uploads and find your maps.

Thursday January 17th

Hivemapper Maps

  • New (beta) global terrain dataset provides broader context around the maps to understand how the world looks in areas not yet surveyed. Read more here
  • New export of textured mesh maps to 3D OBJ files for use in Unity and AR/VR applications.
  • Improved loading progress bar to give users a better sense of when the application is loading more data.
  • Implemented dramatic performance improvements across the Maps application.
  • Improved performance for pan/zoom in the Default Textured Mesh UI to match that of the Point Cloud experience.
  • Fixed a bug where the Default Textured Mesh UI wouldn’t load in single model view without toggling Point Cloud first.

Hivemapper Map Generation

  • Expanded support of up to 8k video resolution when processing. Simply set the ‘Map Resolution’ to ‘High’ when uploading video(s) and Hivemapper will do the rest. Read more here
  • New automated LiDAR check and import for every video upload.
  • Migration to latest GRiD endpoint to provide improved up-time for LiDAR imports.
  • Expanded automated health checks for Hivemapper Colony installs to validate additional tileset existence needed for LiDAR import.

Get started with Hivemapper today or contact us with any questions.